Oracle Guide

Oracle Deck Organization Structure:

The 48 card deck has 3 different suits:

Ideally, every aspect of music production can be represented by a card. Really? Every aspect? Yes well, I have a number a wild cards in the deck that can be used as catch alls for anything. I'll talk about those later. Lets look at the sound cards first

Art Notes

The 12 percussion cards were designed by Salt N' Sulfur, a pixel artist.

Sound Cards


Beat

Kick 001

Snare 002

Tom 003

Clap 004

Cymbals

Hi-Hat 005

Splash / Open-Hat 006

Crash 007

Ride 008

Misc Percs

These are the first catch all cards. If a percussion sound didn't fit into the first 8 cards, it can be categorized by its material.


About the Drumskin card

Metal Perc 009

Plant Perc 010

Drumskin Perc 011

Elec Perc 012

Non Percussion

String

Strings 013

Aco Guitar 014

Elec Guitar 015

Wind

Woodwind 016

Brass 017

Vocal 018

Keys

Aco Piano 019

Elec Piano 020

Organ 021

Keys notes

Wait, isn't organ a wind? Ah whatever, like I said, any subcategorization within the sound suit shouldn't be stressed over.

Misc Non Percussion

These have there own reasons for being in a misc category. Bass could be string, or electronic. Synth could be keys, but it could also be modular. And the Noise / SFX card is the most misc card in the deck, so it belongs in this sub category.

Bass 022

Synth 023

Noise / SFX 024

Tech

These cards are editing actions you can take. The catch all card in this suit is processing. Any sort of plugin-effect can be considered a processer. They are somewhat ninja themed, as I've heard the term editing ninja before.

Basic

Arrange is the simplest. Just moving things around. Separate and Join are inspired by alchemy's Solve et Coagula.

Arrange 025

Join 026

Separate 027

Continuous

Dial 028

Frequency 029

Time 030

Logic

Switch 031

Routing 032

Processing 033

Data

These are inspired by the 4 fundamental operations of databases. C.R.U.D.

Write 034

Read 035

Erase 036

Theory

Unknown 037

Perspective 038

Unmixed 039

Environment 040

System 041

Exchange 042

Module 043

Self Similar 044

Necessity 045

Odds 046

Heart 047

Fate 048

TODO