Kick 001
The 48 card deck has 3 different suits:
Ideally, every aspect of music production can be represented by a card. Really? Every aspect? Yes well, I have a number a wild cards in the deck that can be used as catch alls for anything. I'll talk about those later. Lets look at the sound cards first
The 12 percussion cards were designed by Salt N' Sulfur, a pixel artist.
Kick 001
Snare 002
Tom 003
Clap 004
Hi-Hat 005
Splash / Open-Hat 006
Crash 007
Ride 008
These are the first catch all cards. If a percussion sound didn't fit into the first 8 cards, it can be categorized by its material.
Metal Perc 009
Plant Perc 010
Drumskin Perc 011
Elec Perc 012
Strings 013
Aco Guitar 014
Elec Guitar 015
Woodwind 016
Brass 017
Vocal 018
Aco Piano 019
Elec Piano 020
Organ 021
Wait, isn't organ a wind? Ah whatever, like I said, any subcategorization within the sound suit shouldn't be stressed over.
These have there own reasons for being in a misc category. Bass could be string, or electronic. Synth could be keys, but it could also be modular. And the Noise / SFX card is the most misc card in the deck, so it belongs in this sub category.
Bass 022
Synth 023
Noise / SFX 024
These cards are editing actions you can take. The catch all card in this suit is processing. Any sort of plugin-effect can be considered a processer. They are somewhat ninja themed, as I've heard the term editing ninja before.
Arrange is the simplest. Just moving things around. Separate and Join are inspired by alchemy's Solve et Coagula.
Arrange 025
Join 026
Separate 027
Dial 028
Frequency 029
Time 030
Switch 031
Routing 032
Processing 033
These are inspired by the 4 fundamental operations of databases. C.R.U.D.
Write 034
Read 035
Erase 036
Unknown 037
Perspective 038
Unmixed 039
Environment 040
System 041
Exchange 042
Module 043
Self Similar 044
Necessity 045
Odds 046
Heart 047
Fate 048